	// The level's name
Name Centipede

	// Fog imageName horizSpeed vertSpeed alpha [alpha should be between 0 and 1.0]
	// Currently the only imageName available is "fogImageMap"
	// Use "Fog none" for no fog (other parameters ignore if present)
Fog none

	// Asteroids howMany [ice/coal] minSpeed maxSpeed maxSizeDecreaseFactor minRotationSpeed maxRotationSpeed
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)
	// Use "Asteroids 0" for no asteroids. (Other parameters ignored if present.)
Asteroids 0

//Background SunPlanet

	// CreateSprite: imageMapName, xLoc, yLoc, size, xSpeed, ySpeed, rotation, autoRotation, color
	// imageMapName is anything in data/images folder minus the ".jpg" or ".png" extension.

CreateSprite redcloudmiddle 0 0 size 400 speed 0 .7 rotation 0 0 color 0.9 0.9 0.9 .9

CreateSprite smallplanet 0 -75 size 20 speed 0 0 rotation 195 0 color 0 0 0 1.0
CreateSprite smallplanetshadow 0 -75 size 25 speed 0 0 rotation 15 0 color 1 1 1 1.0

CreateSprite redCloudTop 0 0 size 400 speed 0 0 rotation 35 2.5 color 0.9 0.9 0.9 .5
CreateSprite redCloudTop 0 0 size 300 speed 0 0 rotation 0 .5 color 0.9 0.9 0.9 .3

CreateSprite nightsky2 0 0 size 200 speed 0 0 rotation 0 0 color 1 .25 1 0.3

CreateSprite redCloudTop 0 50 size 250 speed 0 0 rotation 180 0 color .5 .5 1 .25





	// Specify how many enemies you must kill before another bonus appears
BonusStartInterval 20
BonusNormalInterval 20

	// How long each bonus stays on the screen, in milliseconds
BonusDuration 4000

Music 3